About Caine Dorr

Caine is an author and the creator of the web fiction serial and podcast MASKED MARAUDER MATINEE as well as the free webcomic the PALADIN BRIGADE. A blogger of comic books, an illustrator, podcaster, and a writer of adventure fiction located all over the web.

TV: Arrow “Pilot”

Wednesday the 10th of October the CW Network premiered ARROW a television show primarily based on DC Comics Oliver “Green Arrow” Queen who’s been a major player in DC Comics ‘The New52′ and recently (in conjunction with the premiere of his own television series no doubt) was just announced as the next big ‘name” to join the DC’s INJUSTICE God’s Among us video game.

If your interested in the CW series yet not familiar with Green Arrow as a character…well that’s actually a good thing.  Green Arrow is one of those comic book characters who hasn’t been kept under the same “lock and key” standards as Batman and Superman, meaning DC allows creators more longitude when writing Green Arrow and launching a new series.  In even simpler terms this means that there are more than a couple versions of Green Arrow out there, a couple of them differing greatly from the others, depending on which creative team was in charge of the book.

Created in 1941 by Mort Weisinger and George Papp, Green Arrow has been published for 72 years fairly steadily so you can expect which ever ‘type’ they choose to base the television series on it will no doubt be a strong character that will grow with the series.  So, who is Oliver “Green Arrow” Queen?  He’s a spoiled rich boy who’s family secretly makes their riches in less then moral ways.  Out to sea with his father as a young man Oliver’s dad confesses this fact to him before the ship goes down leaving everyone but Oliver dead.  Oliver him self is stranded on a rough and deserted island and forced to hone himself into a living weapon in order to survive.

Rescued and returned home, Oliver is a changed man: filling his time with booze, broads, and boats before the accident and vengeance, violence, and victories after.  Oliver Queen dons several pieces of equipment: some he’s come up with on his own, some he’s adapted from what he had when he washed up on shore, and others still he’s built with the vast Queen resources in his quest for vengeance.  His appearance and chosen weapon all lead up to him being called “Arrow” in the series.

The series brings with it quite a strong support cast with: his new step father and mother (the Queen of Queens?); his little sister with the childhood nickname of  “Speedy” (a name that both should ring true to die hard DC Comics fans, and give you insight into her role in the series); his best friend Tommy Merlyn (again another name that should ring true) who was much happier before his best friend was changed by his stay on that island; his ex-girl friend (Dina) Laural Lance, a crusading attorney from the other side of the tracks (yet a third name that should ring true) who’s very angry at Ollie for living after the crap he pulled before the accident – and the list goes on.

Paired with the drama is the action!  Ollie has honed his skills on that island.  Not only a world class archer he’s also a combatant with the instincts of a jungle cat all complimented by his city boy upbringing and ability to navigate polite society make him a very formidable opponent for the best his opposition has to offer.  The show doesn’t pull any punches either.  While they do not showcase the violence (arrows pulled from chests are dry metal, not dripping with blood) it exists and quite frankly, in this bloggers opinion, there aren’t enough shows like that for men to watch!


On a final note I feel that the title “Arrow” is fitting as the character is far more than just one version of the Oliver “Green Arrow” Queen from the many that exist.  In fact, I can see elements of other archers of the DCU in this televised version of Oliver Queen such as Roy Harper, Conner Hawk, and Mira Dearden.  If you like action movies, archery, the DCU, or any combination there of then I think you should give this show a chance.


Caine is an author, comic book creator, blogger, and podcaster over at of the Masked Marauder Matinee podcast.  He has a life long love affair with comic books, particular DC, and it shows in pretty much everything he does.  If you like “Arrow” then you might want to take a look at the Masked Marauder Matinee as there is surely something there that will invoke your fight or flight response…

Comics: We interview Richard Pini of Elfquest ~Part 2

Richard and Wendy Pini are the husband-and-wife team responsible for creating the well-known Elfquest series of comics, graphic novels and prose works that started in 1977 and are still going strong today. We were recently lucky enough to be able to ask Richard some questions about comics: where they’ve been, where they are, and where they are going…completed from last week.

6.  What were the direct effects, if any, you experienced in the “comics boom” of the nineties?

Well, there were really two comics “booms” – one around 1985, and the other around 1992 or so. The first was the so-called “black and white” boom, and I feel a certain pride that in large part Elfquest’s success was the cause of it – or at least a major cause of it. Of course, that led to its own bust, because there was a glut of black and white indy comics taking up miles of shelf space in shops – and because no one could predict whether or not a new title would fly (like Elfquest or Cerebus or the Turtles) retailers were buying a lot of inventory that ultimately they had to eat. In the early 1990s we had the same thing, magnified obscenely. From where I sit, and I’m simplifying, there was the growth of the Wizard-driven speculation in certain titles and creators, which led to crazy numbers of copies of first issues and variant “collectible” covers, which led to retailers buying far too much stock ever to sell, which led to financial chaos for two-thirds of the retail shops and, ultimately, all but one distributor. The direct effects that we experienced – in both those cycles – was that as the market floundered – a bit in the mid-1980s and terribly in the early 1990s – so did our sales of Elfquest. People used to say to me “Don’t feel bad, this is happening to everyone.” To which I would usually reply, “That didn’t comfort anyone left behind on the Titanic…”

7.  What are your thoughts about digital “comics” and experiencing “comics” on portable devices?

I run hot and cold on that. I am an avowed bibliophile and book collector, and until recently also had a huge collection of comics. To me, there is nothing at all like the feel, the smell, the sight of the colored pages that I can hold in my hand. It’s a totally visceral experience, and I would be sad if comics in that form ceased to exist. I don’t think that will happen, though. There’s still a niche market for poetry magazines, even though those used to have much higher circulations decades ago. People will also want to put ink on paper. As for digital, it’s such a different paradigm. There’s little or nothing of that tactile to a digital comic, but the channels of production and distribution are cheap and plentiful – if you’re not tied to the old model of getting a check from the direct market every month or two. In theory, I find that exciting – though as someone who’s “old school” I still want my books to make a nice sum for us. Aesthetically, there’s another factor to consider. Looking at a comic page on a computer monitor in crisp high definition, you’re seeing colors that can never exist on the printed page, because the digital comic is literally printed with light, and there’s an intensity and luminescence impossible to achieve with print.

8.  Have you published digitally?  To clarify I’m talking about in a particular file type that could be experienced and delivered to digital devices.

The specific form of the question leads me to the answer, nothing yet. As you may or may not know, starting in 2009 we began to make available to online readers, for free, every Elfquest comic we’d ever published. We get over ten million hits a month because of that. But that’s not what you asked. Currently I’m still trying to make sense of what seems like a jungle of competing formats and delivery systems.

9.   Would you consider publishing digitally?  If so, in what format/ method?

Absolutely I would consider it – I have been considering it for a while. For a number of reasons that need not be gone into, we put that project on hold for a year or two, but we’re back on the learning track. As to what format or method… Good question. I’ve seen comics on the iPad and there’s a lot of potential for Elfquest to look very good. But as I said above, there are so many different systems, I’ve not yet settled upon the one I think will serve the double purposes of having the work look good and making a decent return.

10.  What do you think the next decade or two holds for “comics”?

Ten, twenty years – that’s a long time. I suspect there will always be comics magazines (what some call “floppies”), but the audience that those cater to will reach a point of stagnation where there’ll be no growth, and no decline. For the large companies, economies of scale will ensure that they can continue to make enough on the magazines to keep them going for the creators and the consumers who like to create and consume. Then there’s print on demand. We’ve done a couple of projects using that. It’s gratifying to be able to make a magazine or a book happen without going through the major headaches and costs of a traditional printing house, but on the flip side, the cost per unit is high. There’s no room for distribution (with its deep discounts) in that model. Which leaves digital. With all the hoopla about how tablets and similar devices are going to be the future of media (to the point where some pundits are even predicting the decline of laptops themselves as the portable device of choice), there may be a growing market and audience for the delivery of comics and graphic novels. I wouldn’t mind being a part of that evolution – though I’d still very likely want to be able to hold a new book in my hands now and then too.

Thank you so much Richard.
www.elfquest.com

Comics: We interview Richard Pini of Elfquest ~Part 1

Richard and Wendy Pini are the husband-and-wife team responsible for creating the well-known Elfquest series of comics, graphic novels and prose works that started in 1977 and are still going strong today.  We were recently lucky enough to be able to ask Richard some questions about comics: where they’ve been, where they are, and where they are going…

1. Can you introduce your self and your very famous fictional creations?

(I feel as if I should be sitting on a panel at a convention for this one.) My name is Richard Pini; I’ve been the president and publisher at Warp Graphics (the name is an acronym of Wendy and Richard Pini) for nearly 35 years now. I’d like to believe that our “fictional creations” are very famous, and truth to tell, they are largely the creation of Wendy Pini, to whom I’ve been married 40 years. Of course, I’m talking about Elfquest, the ongoing, sprawling tale of Cutter and his tribe of Wolfriders. I think rather than try to do more of an introduction than that, I’ll just refer people to www.elfquest.com where they can get an eyeful – as well as read every issue of Elfquest comics for free, online.

2. When you started out, was “self publishing” a specific choice you made, or just how it all shook out?  Can you provide us with some details?

When we started, in 1977, we had no intention of self-publishing. We had no idea such a thing was possible, aside from very tiny efforts within comics fandom at the time – APAzines (amateur publishing association fanzines) and the like, cranked out on mimeograph machines in quantities of under 100 copies. We wanted someone to publish Elfquest, and pay us royalties, plain and simple. But neither Marvel nor DC was interested, nor were Bud Plant (who was publishing “First Kingsom”) or Mike Friedrich (who was publishing “Star*Reach”). So, faced with a lack of other options, we fell into doing it ourselves. I had no experience at all in publishing, or the related business area of distribution, so it was a learn-as-you-go endeavor. I took a copy of “First Kingdom” to a number of local printers and asked them, “Can you produce something like this and how much will it cost?” Once I had that information I borrowed money from my parents to print the first issue of Elfquest. Luckily, both Bud Plant and Phil Seuling, who were the two big districutors to the growing direct market, knew of Wendy’s reputation (from science fiction fandom) as a wonderful artist, so between them they took our entire first print run of 10,000 copies.

3.  What were some of the challenges you faced in publishing your work early on?

It’s funny, looking back on it, but while common sense tells me that there must have been many challenges, because neither of us knew a thing about what we were setting out to do, memory says that it was just one problem to be solved after another, like putting puzzle pieces together. We needed to know how to prepare the art boards for a printer? Look at examples of original art that we saw at comics conventions, for the size and the proportions and the materials to use. We needed to find a printer? As I mentioned above, I simply took a sample of what we wanted our comic to look like (it would be black and white, magazine size, 32 pages, just like “First Kingdom”; that’s what we knew of independent comics) around to local printers and priced the project out. We had to get the printed comics to the shops? Again, we lucked out in that we knew both Bud Plant and Phil Seuling from comics conventions we had both attended, so we were able to approach them. I suppose the biggest challenge I personally faced was when, after publishing Elfquest as a sort of hobby, while keeping a full time day job at IBM, I needed to make a decision about where to put my time – since both IBM and Elfquest were asking more and more hours of every day from me. It took me six months to crunch the numbers and to determine that, in fact, we could live on what we were making off of Elfquest, but the emotional shock of quitting a very blue-chip job was still significant.

4.  What were some hurdles you mastered, enabling you to publish easier or in a more convenient fashion?

I suppose like any learning curve, just getting down and dirty and “doing it” time after time taught me how to gain competence. Aside from the sheer creative effort of writing and drawing each issue, which was very much mostly Wendy’s bailiwick, we both established rhythms of production that let us budget our time and energies more and more efficiently. Plus, I was always on the lookout to learn new tricks from the printers we used, how better to prepare the raw materials that they would transform into finished comics. I also learned more and more about bookkeeping, invoicing, and all that, the more we grew alongside the growing direct market.

5.  How did you see the future of “comics” (we’ll call them comics for conversation sake) and or the “comics” industry in the late seventies or early eighties?  What did you hope for the future of “comics” if you had any at all?

To be honest, I really wasn’t aware of a comics industry at that point. (Aside: For better or worse, we’ve never in all the time we’ve been producing comics felt we are a part of an industry. We’re aware of much of what goes on in it now, of course, but back then, we were still fans buying our monthly allotment of Marvels and DCs, and doing our thrice-yearly comic, and that was that. The overarching business of comics didn’t make an impression on me until perhaps the late 1980s. All we knew was that we were producing Elfquest, it was selling like hotcakes, each issue outselling the previous one. We’d ship copies to the eight or ten distributors, large and small, who existed at that time, we’d get paid, and we did our thing. We had no hopes for the future of “comics” because there were the mainstream comics, which seemed to be doing just fine, and then there was our corner of the market, which also seemed to be growing and doing well. I only started to deal with the “larger business” side of things when the distributors began hosting trade shows, more or less forcing me to become more aware of things like advertising, discount structures, competition, shelf space, and so on.

Check back for part two tomorrow at this time.

Comic: Legends of the Dark Knight (digital) 1

It’s pretty good you should think about going and getting this.
No no that’s not right…..
It’s friggin awesome and you’d be a fool not to get this!
Yeah, I like that better.

What am I talking about?

LEGENDS OF THE DARK KNIGHT!
For months DC has been dropping hints regarding a “digitally exclusive Batman comic” and yesterday it launched!  Did I mention it was great?  I’d like to do a review of the comic but that just isn’t possible.  Really, it’s not.  That’s why this post is called a “suggestion” instead.  We suggest you go and buy this book.  It only costs $.99 and it stars Batman.

Why can’t I review it?

Once you read it you’ll understand, seriously – I know that sounds cliche but there you go -  you don’t want me to answer with any more details (Spoiler Free), I’m sure of that fact.

Oh fine…I’ll do a review.  Ready?  Here we go:

IT’S AWESOME! (Seriously it is.)
Writing: Damon Lindelof
Pencils: Jeff Lemire
20 Pages │ The story takes a “year one” approach and focuses on a small moment in Bruce Wayne’s journey in becoming the Caped Crusader.

Film: Justice League – The movie!

The inevitable has happened and the internet is ablaze with the topic of a Justice League movie.  Of course the Avengers has decimated any and all sales numbers for movies and nearly single highhandedly brought Disney enough profit to justify buying Marvel a few years back.  Can Warner Bros pull of the same feat?  Heck, can Warner Brothers pull of something that’s even close to that?  Those are the questions that will be answered in time but what about the movie it self?

Who will direct?  Who will star?  What characters will be included in the movie?  Which characters won’t make the cut?  These questions are going to be on every hard core DC comics Justice League fan’s mind and twitter stream.  Including me and mine.

What if Warner Brothers doesn’t even try to make a live action movie.  Instead, what if they make a really upscale CGI film like the Tin Tin film that came out earlier this year?

Now hold on.  Stay with me here.

What if Warner Brothers could acquire the likeness of any actor the want, living or dead, and use that likeness for the CGI images of the film?  What if they used the Arkham City game animation style animation?  Since DC is known for blowing Marvel away with their animated features I’d go this route and surprise the hell out of everyone by casting the the following actors in the film.  Hopefully it would keep the fans off guard enough that they’d have to go and see this film:

SUPERMAN
ACTOR/ Head Image/ Voice: Christopher Reeves
CHARACTER IMAGE: New52 Superman Costume

BATMAN
ACTOR/ Head Image/ Voice: Michael Keaton
CHARACTER IMAGE: New52 Batman Costume

WONDER WOMAN
ACTOR/ Head Image/ Voice: Lynda Carter
CHARACTER IMAGE: New52 Wonder Woman Costume

FLASH
ACTOR/ Head Image/ Voice: John Wesley Ship
CHARACTER IMAGE: New52 Flash Costume
NOTE: There would be no reason, what so ever, for DC to ever announce who the flash was under the costume.

GREEN LANTERN
ACTOR/ Head Image/ Voice: Phil Lamarr
CHARACTER IMAGE: New52 Green Lantern Costume
NOTE: This movie would star John Stewart as the Green Lantern of Earth.  No mention of what Hal Jordan or Kyle Rainer are doing at all.

ICON
ACTOR/ Head Image/ Voice: Tony Todd
CHARACTER IMAGE: Milestone Media Costume
NOTE: Icon’s role in the movie is large, just as significant as the trinity’s roles.

HAWK GIRL
ACTOR/ Head Image/ Voice: Maria Canals
CHARACTER IMAGE: New52 Hawk Girl Costume

Would you go and pay full price for a CGI Justice League movie?

 

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